![]() The scythe has more melee reach, and can hack through a group of close-up attackers simultaneously, while the sledgehammer is vital for larger targets. Even Postal Dude himself remarks how f'n awesome the weapon is.īoth the scythe and sledgehammer deal heavy damage in melee, but can be thrown for added effect. ![]() It can turn a crowded room into a pile of severed body parts, now that arms, legs, and even torsos can be severed, aside from the heads that you've always been able to remove. The machete has close-quarters uses, but it is best thrown - where it ricochets and returns like a boomerang. New weapons blur the lines between melee and projectile. Later on, your new animal target is a pack of elephants, which is quite a bit harder to take out (hint: try the rocket launcher). The funny thing is, the hippies are more likely to get trampled by charging, deformed bulls than they are to die by your hand. Both the cows and a gang of treehuggers aren't too keen on the idea, so you'll encounter some opposition. One stage deals with Postal Dude's new job-putting mad cows out of their misery with a sledgehammer to the skull. The tornado cats aren't the only appearance of dangerous animals. Here, you'll take out security guards who don't like that you're trying to bring a Michigan Militia-sized arsenal through a metal detector on your way to a showdown with the plaid-wearing, Canadian-talking head of the company. One mission has you invading the office of a publisher who's obviously on Running With Scissors' bad side. One thing you may notice about the first two levels is that you're not fighting actual humans, but rather zombies and mutants. Of course, if you happen to mistake a passerby as a zombie and kill them… Hey, no worries. Ali-Frazier." Blowing up their melons is the only way to dispatch them. Thompson in Fear and Loathing in Las Vegas, "Kill the head, the body will die. The second stage is a return to the larger-world environment of Postal 2, but your mission is quickly apparent: Kill 20 zombies that show up at a Chinese restaurant. You never know when you'll start to get loopy, though, and some Tasmanian Devil style cats will haunt you throughout your search for the exit. Here, you just need to make it to the end of the level by escaping the hospital. A bump on the head makes him prone to bouts of hallucination, where messed-up Gary Coleman clones assault him mercilessly. ![]() The first mission has Postal Dude giving something back to the community by visiting a sperm bank at the local hospital. Not so here, where you'll be as likely to combat zombies as you are angry mortals. Postal 2 may have contained some shocking scenes, but it was always obvious that they were designed with their roots at least partially in reality. Instead, after completing one stage, you'll be warped to the next one, with a clever cutscene in between to set the tone.Īpocalypse, like its predecessor, also doesn't worry too much about being realistic. Now, imagine the entire game is like that, and you'll be close to grasping the new direction. Picture the burning library or church sections of Postal 2. Instead, Apocalypse Weekend opts to use more traditional levels, where you must accomplish very specific missions. The open-ended, neighborhood vibe of Postal 2 is gone. It's as if Postal Dude and the developers said to the gaming community, "No more Mr. To accomplish your tasks, you'll have to kill. This time, the game doesn't pussyfoot around the issue.
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